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The Beige Years

Documentaries · Hardware and games, 1982–1999

The Beige Years

Researched histories of the machines, companies and games of the beige-box era, argued from the documents. Each video has a page here with its chapters, its full source list and every image credit.

Pixel-art bedroom at night: a beige tower PC and CRT monitor reading READY, floppy disks, cartridges and a lava lamp, under the words The Beige Years.
The era, by year of subject17 published
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The library

17 videos · 136 sources · 492 credits
  1. 17No.

    The Cyrix 6x86 · 1995

    Cyrix 6x86: The Chip That Quake Exposed

    Cyrix warned of a quarterly loss the day before Quake came out, yet the game still gets the blame for its fall.

  2. 16No.

    The Creative Sound Blaster · 1989

    Sound Blaster compatible: How a Copy Became the Standard

    The Sound Blaster had the AdLib's own Yamaha chip, yet it cost more in the shops, and it still won.

  3. 15No.

    The Roland MT-32 · 1987

    Roland MT-32: Why Its Music Sounds Wrong on a Sound Canvas

    Roland MT-32: Sierra's games wrote their own instruments into a box that forgot them when it was switched off.

  4. 14No.

    The Nintendo 64 · 1996

    Nintendo 64: Square Announced N64 Games, Then Chose Sony

    Nintendo 64: in September 1995 Square announced a company to make N64 games; in February 1996 it signed with Sony.

  5. 13No.

    The Nintendo Virtual Boy · 1995

    Virtual Boy: Nintendo's Red Machine and the Man Who Left

    Virtual Boy: the manual does warn of headaches, but it ties them to misadjusting it; Yokoi blamed a liability law.

  6. 12No.

    Doom · 1993

    Doom: id's Boast About Lost Work Hours Came True

    Doom 1993: id promised "the number one cause of decreased productivity" before its network game existed.

  7. 11No.

    FidoNet · 1984

    FidoNet: The Wrong Number That Rang Every Night

    FidoNet's boards called each other for one hour a night, and a wrong number in its list rang a stranger every night.

  8. 10No.

    Iomega and the Zip drive · 1980

    The Iomega Zip Drive and the Click of Death

    The Zip drive's legend says the click of death killed it, but Iomega's own filings point to something cheaper.

  9. 09No.

    Street Fighter II · 1991

    Street Fighter 2: What Capcom Didn't Plan

    Street Fighter 2 was the sequel its players forced on Capcom, and by one Capcom man's account, pirates set its speed.

  10. 08No.

    Palm Computing and the PalmPilot · 1992

    Palm Pilot: Its Company Was Sold in 1995, Before It Shipped

    To ship the PalmPilot, its inventors sold Palm Computing in 1995 for about $44 million, then watched it slip away.

  11. 07No.

    NBA Jam · 1993

    NBA Jam: The Night a Chicago Arcade Knew It Had a Hit

    NBA Jam's on-court bodies were Chicago amateurs, not NBA stars; one of them was a club bouncer.

  12. 06No.

    Atari's E.T. the Extra-Terrestrial · 1982

    E.T. Atari: What Was Really Buried in the Landfill

    Atari E.T. really was buried, yet its programmer Howard Scott Warshaw answered "I say false".

  13. 05No.

    The Tetris licensing war · 1984

    Tetris and the Game Boy: The Check Written in Moscow

    Tetris was licensed to Mirrorsoft in 1987, while there was still no contract with the Soviets.

  14. 04No.

    3dfx Interactive · 1994

    3dfx: From GLQuake to Nvidia, in Its Own Filings

    3dfx's own merger filing said it would likely lose customers who competed with STB, yet the board signed anyway.

  15. 03No.

    US Robotics · 1976

    US Robotics: How the Courier Won the Bulletin Boards

    Buying US Robotics, 3Com recorded merger charges of $426 million in the first quarter of fiscal 1998.

  16. 02No.

    Mortal Kombat · 1992

    Mortal Kombat: The Fatality Began as an Office Gag

    Mortal Kombat was filler to Midway: four people, a hole in the schedule, and a budget around $1 million.

  17. 01No.

    Commodore 64 · 1982

    Commodore 64: Discontinued in 1994 While Still Selling

    The Commodore 64 sold about 12.5 million by its own sales records, not the 17 million the company put in print.

Method

  • Sources

    Every claim traces to a source.

    Each video's page lists what it was built from: period magazines, court records, company documents, interviews and reference works, with links and the date each was read.

  • Disagreement

    Where the record disagrees, the video says so.

    When two sources give different figures or dates, both are named and the video explains which one it follows and why.

  • Voice

    The narration is a synthetic voice. The research isn't.

    The voice is generated from a written script. The script, the sources behind it and the argument are the work, and each video's page lists them in full.

Spotted a wrong date, a misread spec or a bad attribution? Send the video, the timestamp and your source. Corrections are logged on the video's page.

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